The Esports World Cup Foundation (EWCF) has announced plans to establish a global esports platform that connects players, fans, and content creators across regions. As part of this initiative, India has been identified as a key market. With an estimated 500 million gamers—many of whom primarily use mobile devices—India is currently the fastest-growing esports market globally.
Focus on localisation in India
In order to provide regional language coverage of the Esports World Cup, the Esports World Cup Foundation (EWCF) has partnered with a prominent Indian streaming platform to establish a broadcast agreement. The goal of the change is to increase the tournament’s accessibility for Indian viewers by providing culturally appropriate programming and local commentary. It’s anticipated that the collaboration will help the event reach more people, including new spectators and casual players.
The EWCF plans to introduce features such as behind-the-scenes content and interactive watch parties to increase engagement among Indian viewers. The initiative is part of a broader effort to build a more connected and participatory esports community in the country.
BGMI team gets direct invitation to EWC 2025
For the first time, the winner of the Battlegrounds Mobile India Pro Series (BMPS) will receive a direct invitation to the 2025 Esports World Cup. This marks a significant milestone for Indian representation in global esports competitions.
The BMPS, previously a domestic tournament, is now positioned as a qualifying event for international competition. This development offers Indian teams a pathway to compete on the global stage.
McCabe shared, “India is central to that vision. With hundreds of millions of mobile-first players, it’s home to an ecosystem evolving at an incredible pace—from championship Clubs like S8UL to leading digital platforms that are transforming how fans experience esports. Through expanded partnerships and competitive pathways, we’re shaping the future of Indian esports, empowering its players and Clubs to compete at the highest level at EWC, bringing the best of the Esports World Cup to the country.”
EWCF expands global reach
Through new collaborations and gaming integrations, the Esports World Cup Foundation (EWCF) is extending its global reach. The goal of a recent partnership with Tencent is to raise awareness of the event in China, one of the biggest gaming marketplaces in the world.
In addition, titles from Riot Games—including League of Legends, VALORANT, and Teamfight Tactics—have been added to the Esports World Cup lineup. These additions are expected to broaden the tournament’s appeal and attract a wider competitive audience.
The event is structured as a multi-title tournament, bringing together players from various regions and game genres under a single competitive framework.
S8UL joins EWCF Club Partner Programme
S8UL has become a Club Partner of the Esports World Cup Foundation (EWCF). S8UL, which was created by the union of Team Soul and 8bit, has developed into one of the most well-known esport organizations in the nation by fusing content production with competitive gaming.
S8UL has secured qualification for the 2025 Esports World Cup in titles such as Apex Legends and EA SPORTS FC. The organisation is also pursuing qualifications in other games, including Tekken and Battlegrounds Mobile India (BGMI).
India’s role in the global esports’ ecosystem
India’s fast growing player population continues to draw attention from international esports organizers. The nation has enormous development potential because millions of new gamers join the industry every month. A more self-sustaining ecosystem is being created by the growing number of grassroots competitions, production firms, and content producers in the local esports’ scene.